Love Ecard: Fox Swing

Here is my second love ecard. It’s a lonely boy fox sitting on a swing when along comes a girl fox to give him a push. She turns out to be super strong. After making the music and publishing the ecard I realized that it is a bit too short and there should be more regular swings before the fox swings around the branch. But I was ready to move on to other ecards so this will have to do for now. Probably not a good idea because I will have to relearn the melody to lengthen the music but oh wells.

After making my first couple of love ecards so understated I really want to do an over the top one with hearts and lovey things exploding out of everywhere. And maybe it will actually say something… like…I love you. Or… your love is like a unicorn shower. I’ve avoided messages so far, but I think it’s time to start putting some of these hearts into words. But for now, if you are wishing to send some loving sentiments across the internet, there are two very cute wordless love ecards for you to choose from.

Click the picture to view this ecard.

Fox Swing Love Ecard

Dolphin Birthday Ecard

For all you dolphin enthusiasts out there, I present this dolphin birthday ecard. I was very much in the flow of creating while working on this ecard. I got my initial sketch, the dolphins, and the plants done in one sitting, albeit a long one. It helped that the coffee shop was playing Ace of Base- brought the subtle ecstasy of nostalgia to the experience. I’ll have to listen to them more often while working on these.

The dolphins were a lot easier to draw and animate than I anticipated. Drawing the plants actually seemed to be the most time consuming part of this ecard. All those stripes. The animation of the flames and the last minute art details also took a good chunk of time, but it was well worth it. The seahorse with the miniature balloons at the end is one of my favorite things in this ecard. All in all, this was one of my best creating experiences with these ecards and it turned out to be a favorite birthday ecard as well. Know any dolphin lovers?

Click on the picture to view this birthday ecard.

Dolphin Birthday Ecard

P.S.

Unicorn birthday ecard is on the way!

Birthday Tree Ecard

I made this birthday ecard for my boo, who loves birds. I originally started it last November, but I wasn’t happy with how it was turning out so I set it aside for a while. I had the birthday cake tree done and the birds, but the background and the concept for the ecard were not coming together. Originally, I had the idea that the birds would eat all the cakes off the tree and then one would say it’s okay that they ate so much because it’s organic! The concept didn’t work so well in practice. This month I decided to whip it into shape because I really liked the birthday cake tree and the birds. I thought it might add more charm if I just brightened up the background, put them in space, and forget about having any conversation in it. And oh did it work! This ecard is lightyears ahead of what I had last November. Sometimes these creative things just need some time to simmer while you work on other projects. Click the picture to view or send this birthday ecard.
Bird Birthday Ecard

Fresh Birthday Ecards

I have finished three birthday ecards and they are ready for sending. Click on the pictures to view each ecard.

Birthday Raccoon

Birthday Raccoon Ecard

Mystical elephant gives raccoon some balloons that take him to a magical cupcake land in the clouds.

Balloon Trip Birthday

Birthday Balloon Trip

Cats take off for a birthday hot air balloon ride and the whole sky helps them celebrate.

Hummingbird Birthday

Hummingbird Birthday Ecard

Hummingbirds have a surprise birthday celebration inside a giant flower blossom.

More free ecards are on the way. I happen to know a lot of people with Spring birthdays so you’ll see more birthday ecards very soon.

Magenta Galaxy Ecards

I have created a new website that will soon be filled to the brim with charming ecards, sendable creatures and trees, and other interactive content. I have decided to put the new website up without anything new on it because I have been lacking the motivation to create lately and I need the push of knowing that such a bare, incomplete site is sitting on the web, disappointing and confusing its kindly visitors.

Shifting Focus from Games to Ecards

Ecards are my main focus on this new website rather than games for many reasons, the the main one being that I just feel more excited about the possibilities in this direction. In creating ecards I can focus on developing my art and animation skills, as well as coming up with creative concepts. I have always been a bit afraid of creating art and I want to overcome this fear by creating as much as possible and doing it often.

Programming was enjoyable enough because the problem-solving was engaging but I don’t think it is the best outlet of self-expression for me. I started learning programming out of a desire to see my art come alive in a game format. I like knowing the basics and understanding how it works but I really wouldn’t mind if someone else programmed a game I had designed. Art is fairly time consuming for me but the time flows by very quickly and I have a great sense of accomplishment when I have created something I admire. Making ecards should allow me to create a lot more art and play with more concepts than I had time for when making games. I like the idea of being able to create little vignettes of lots of different  creatures and places. In making games I had to struggle with keeping the file size low so I tried to limit my use of gradients and lines and I couldn’t make my art as intricate as I might have liked. I think this will be less of a problem with ecards, which is a relief. I will still work on making games in the future but I am going to set it aside for right now.

Ecards Coming Soon

I have already begun working on some ecards and now that my blank website is online I will be much more motivated to complete them. I will be working on mainly birthday ecards at first and then I will start on holiday ecards for Halloween, Thanksgiving, Christmas, etc. I’ll post an update here every time I finish an ecard for the first while until I get into the swing of creating regularly. I’ll also start posting some art tutorials so if you do use Flash to create games or whatever, and you struggle with the art aspect, visit my blog for tips! I really appreciate the positive feedback I have gotten about my art and games! I still feel like I can develop my artistic skills a lot and become more time-efficient – I have already come a long ways since I first started using Flash. Working on these ecards will help me to become much more prolific and that will help a lot. Hope you enjoy the ecards!

Help Play Test My New Games

Want to help shape Magenta Galaxy? Play test my new games and give me feedback.

My New Games

My new games are yearning to be played! They are beaming at you with their florescent colors and beckoning you to enter their ethereal arms where you will lose yourself to sweet reverie. Enter here:

Seahorse Brawl

Play Seahorse Brawl!

In Seahorse Brawl you must rescue a stolen sea fairy prince from the sinister sea circus! Ride on the back of a magical seahorse as you fight the silly, but pernicious sea circus scoundrels. The prince will be so grateful to you for his rescue!

Starkit

Play Starkit!

Unicycle on an outerspace rainbow as you try to catch baby stars that are bursting out of a star tree. Don’t let the ravens deter you with their ouchies. You can spit at them and they will fly away. Complement your stellar collection with twinkly bonus stars and you may even get a chance to catch a superstar!

Bumbershoot

Play Bumbershoot!

Fall through space and shoot the asteroids with your starblaster to collect the gems inside. You will encounter several goodies to help you to collect gems faster and more easily. Use them wisely. Also, remember it is imperative that you catch white doves in your umbrella to keep yourself afloat. Try not to shoot them – it is possible they will still fly into your umbrella, but they really don’t appreciate it.

Give Me Your Feedback

Tell me what you think about my games! Are you experiencing any errors, malfunctions, inconveniences? Are they engaging? Could I add anything to make them more enjoyable? I’d appreciate any feedback you have. The main issue I am concerned with is the games running too slow, especially as you get further in the game and there are more entities on screen. I will be working on optimizing the graphics, as well as cleaning up the code in the onEnterFrame() function to improve the speed. If anyone has any advice on this, please let me know! Remember, I am still learning so I’m working with what I know. My games will become more complex as I learn more cool programming stuff!

Updates of All Sorts

Seahorse Brawl Game Status

Seahorse Brawl has yet to be completed. Yes, I have been working on it since July and yes, I thought I was almost done way back at the beginning of August. But in retrospect I was not almost done. I was almost done with an anemic, depthless version of what Seahorse Brawl was to become. What I mean is, I originally had a much simpler plan for the game and I had almost completed that. But then I decided I wanted to put the extra work into it to make it more elaborate. I may have gotten a little carried away.

Why Making this Game is Taking So Long

The main reason I have spent so much time on this game is that I have an insatiable desire to improve artwork and add more details. I have redone almost all the art elements of the game and added a lot of new art. Originally there was going to be only one miniboss figure that came out several times, but I decided to create several unique minibosses instead. I thought it would be too repetitive beating the same miniboss over and over and I wanted to create more characters for the game. Once I committed to this change in the game there was a lot more work to be done. However, I focused on letting the game world flourish, rather than just aiming for completion.

I have also had some problems with the Actionscript coding along the way, and it was causing all kinds of glitches in the game at one point. It took a long time to figure out the problem, but once I did, it seemed like such an obvious mistake.  I have finished almost all the coding, so those problems seem distant compared to the artistic challenges I am dealing with now.

The ending in particular has become much more of a creaive challenge than I expected to face. This is mainly because I have decided to include an animated ending to the game story, rather than just a “You’ve Won” screen. I have to decide what that ending will be and how I will present it to the player. Animated conclusions to the game story always feel really rewarding to me, so I wanted to include that in this game even though it has very simple gameplay.

I am very close to finishing the actual game, but then I have to work on creating music and sound effects. So much work goes into a game!

Additions to Game

Some things I have spent a lot of time on:

  • Establishing a concept and developing a storyline behind the game
  • Art for 5 unique minibosses with unique missiles and movement
  • Creating individual Actionscript classes for each miniboss and each type of missile
  • Small animated details throughout game
  • End of game dialogue and animated closing scene of story

Making Music for the Game

Making music for the game is going to be a challenge. I have not created any music in the past, but I am determined to create my own for my games. I don’t want to have to scour the internet for free music, deal with copyright issues, or settle for music that does not really fit my vision of the game. I really like electronic music and would like to learn to create it anyway. However, it may take me a really long time to figure out the technical stuff and create a track I am happy with. But that is part of the journey to gaining the skills I want to have to complete a game entirely on my own.

Enjoying the Long Development Process and Learning

I am happy to have spent such a long time with this game because I have learned a lot. Spending more time with the code and troubleshooting when problems came up helped me to understand Actionscript 2.0 better. (Haven’t gotten to Actionscript 3.0 yet.) I developed the habit of thinking about the problems to determine where they were originating from in the code, which helped me to tackle big, seemingly mysterious, problems. I have become somewhat of a code scavenger in the process of building this game, studying all kinds of Flash tutorials and hunting through Actionscript forums. I’ve pieced together code and a lot of times what I’ve tried hasn’t worked. But through this process I’ve come to understand what does work. Learning how to code just this one type of game with Actionscript 2.0 has given me the basic knowledge I need for building many other games.

Developing the artwork and the story have also been important to me and the way I think about game development. At one point, I made the decision to make the game much more elaborate and it was then that designing a game that felt whole and bedazzling became more important than just finishing a game as quickly as possible. Telling a story, however simple, through the game has motivated me to work on the details of the game and has made the whole process a lot more fun too. I have really enjoyed playing with the silliness and absurdity of the game concept. Though the gameplay is far from original, I hope that the charm of Seahorse Brawl is amusing and enchanting to players.

Here is a peek into Seahorse Brawl:

Seahorse Brawl screenshot

One More Website Re-design

I have redesigned the Magenta Galaxy website one more time because I wanted it to be simple, yet atmospheric. I didn’t really achieve this with the first redesign, but I am pretty happy with the latest look. It is not as SEO friendly, with all the images for navigation and such, but I am willing to sacrifice for the sake of aesthetics. I didn’t like how the text font would change depending on the browser, and the font choice is limited to begin with for website text. Now everything on the site has a uniform look across all browsers, except for some minor color differences. There are still some minor design changes I am going to make but it will do for now!

Other Games in Progress

I began working on a second game as a sort of break from Seahorse Brawl, but now that second project has been left hanging. It it a Winter themed game so it is time sensitive. Can’t spend four months on that one! I actually might not work on finishing it right now because the code is difficult and I am not sure if I could finish it in time for the Winter season. I am having trouble figuring out the code for shooting a bow and arrow – both the physics involved with creating wind drag on the arrow and creating a variable velocity depending on how long the mouse is held down. I would really like to include both of those features in the game and I think they will take me a while to figure out, so I might just have to wait until next Winter to release the game. We’ll see! I may just start on an easier game concept when I am done with Seahorse Brawl.

Magenta Galaxy Re-design

Magenta Galaxy has just been re-designed! As I began to work on more flash projects for the website, I found myself needing more drawing space for my creations. Thus the larger viewing window. Hopefully the animations are not too big for anyone’s monitor. There is also a page for games now that I have begun to explore game programming with actionscript.

I am currently working on an arcade style game, Seahorse Brawl, and an animation, Star Cradle. The game just needs a few last art details and programming changes, while I have quite a lot of work to do on Star Cradle.

To do for game:
Make scrolling background seamless
Re-invent miniboss
Last edits to enemy
Add directions to start menu
Animate ending/program it in
Change settings on timers
Customize missiles for miniboss and boss/add missile classes
Customize powerups?
Create and add sound effects and music

I will be creating the music for the first time for each of these projects so that may take more time than I was planning on. I have mixed free sound samples for my past animations but I have never created the soundtrack entirely on my own. I am excited!